![]() In charge of development is XLGames' Jake Song, one of the best-known game developers in South Korea, particularly for his work on the MMO Lineage: The Blood Pledge. It's still very early days for the game, but turning Civilization into a "traditional" MMO that somehow retains the qualities that made the original games special will be a Herculean task. But while both Ghost Recon and Call of Duty simply replicate their respective gameplay in an always-online world, Civilization Online's move to be a completely different game to what most fans of the series have come to expect makes it a more challenging-and risky-conversion. Ubisoft launched its Tom Clancy's Ghost Recon Online service last year, while Activision's Call of Duty Online recently went into its alpha stage in China. The game is the latest Western franchise to try its hand at becoming a large-scale online experience. Your individual "quests" within the MMO will contribute towards your chosen civilization's overall goals, with the aim being to defeat three other factions vying for supremacy. Instead of being the ruler of a civilization, you'll play as one of its subjects in session-based matches. Unlike the free-to-play Sid Meier's Civilization World (which shut down at the start of this year), this latest attempt at a massively online Civilization won't be a stripped down variant of the deeply complex PC game, but a whole different beast that takes elements of Civilization and places them inside an MMO frame. That's the challenge in front of Korea's XLGames, the developer in charge of creating Civilization Online, an MMO variant of the famed strategy series. ![]() By clicking 'enter', you agree to GameSpot's ![]()
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